Project

Transforming cultural heritage into immersive,  ensory learning  aboratories for the digital  uture.

Vision and Purpose

The MUSE-ACTIVE project was established to trigger an innovative transformation in museum and school education.

The central objective is to move beyond the passive “lecture-style” model by integrating experiential learning with museum didactics, making study an active, sensory, and engaging experience for students aged 10 to 15.

Addressed European Priorities

  • Digital Transition: Developing the digital readiness, resilience, and capacity of schools and museums.
  • Key Competences: Promoting critical thinking, creativity, and collaboration.
  • Wellbeing at School: Creating inclusive and motivating environments that foster self-esteem, especially for students with Special Educational Needs (SEN).

WP1: Management

OBJECTIVE
MAIN ACTIVITIES
EXPECTED RESULTS

Ensure coordination and quality.

Financial management, Gantt monitoring, TPMs, and risk management.

Properly managed project; compliance with budget and deadlines.

WP2: Pedagogical Model

OBJECTIVE
MAIN ACTIVITIES
EXPECTED RESULTS

Create the theoretical and practical foundations of the method.

Analysis of 20 European best practices; development of a theoretical framework and guidelines.

  • 1 Joint Report.
  • 6 interdisciplinary educational modules.
  • 6 practical field activitie.

WP3: Online Space & Avatars

OBJECTIVE
MAIN ACTIVITIES
EXPECTED RESULTS

Translate the model into digital tools.

Platform design and customizable cartoon avatars; expert validation.

Functional interactive learning space and a Teaching Manual for teachers.

WP4: Experimentation

OBJECTIVE
MAIN ACTIVITIES
EXPECTED RESULTS

Test the model in real-world contexts.

Piloting with 90 students (30 per country); data collection and evaluation.

Impact assessment report on student motivation and skills.

WP5: Diffusion

OBJECTIVE
MAIN ACTIVITIES
EXPECTED RESULTS

Maximize impact and longevity.

Website creation; organization of 3 Multiplier Events (60 participants each).

  • Active website.
  • Sustainability Plan.
  • Schools and Museums Network.

Tangible Results

In the dedicated “Results” section, the project will provide the following to the educational community:

  • The MUSE-ACTIVE Model: A theoretical framework integrating active learning and museum pedagogy.
  • Educational Materials: 6 interdisciplinary modules (STEM, History, Art) available in 4 languages.
  • Digital Platform: A virtual environment where students explore heritage through avatars and AR/VR simulations.
  • Practical Guide: A comprehensive manual for teachers with resources and instructions for using the online space.

Project Timeline

The project follows a precise schedule to ensure the achievement of outputs:

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